CS4795: GPU Programming for Video Games

3 Credits

3-D graphics pipelines. Physically-based rendering. Game engine architectures. GPU architectures. Graphics APIs. Vertex and pixel shader programming. Post-processing effects. Deferred rendering.

Requisites

All Instructors

GPA: 3.85Most Common: A (80.0%)

This total includes data from semesters with unknown instructors

15 students
WFDCBA


  • Vince Kim

    Website Lead

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