3-D graphics pipelines. Physically-based rendering. Game engine architectures. GPU architectures. Graphics APIs. Vertex and pixel shader programming. Post-processing effects. Deferred rendering.
Requisites
Prerequisites:
ECE 2035 (Min. Grade: C) or ECE 2036 (Min. Grade: C) or CS 2110 (Min. Grade: C) or CS 2261 (Min. Grade: C)
Restrictions:
Must be enrolled in one of the following Campuses: Georgia Tech-Atlanta * (A)
All Instructors
This total includes data from semesters with unknown instructors
Aaron Lanterman
2 terms from Summer 2021 to Summer 2022
Summer 2022
Summer 2021
Website Lead
Buzz Grades is maintained by Donghyun "Vince" Kim · Data: LITE (2016-2025), Course Catalog & OSCAR
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