3-D graphics pipelines. Physically-based rendering. Game engine architectures. GPU architectures. Graphics APIs. Vertex and pixel shader programming. Post-processing effects. Deferred rendering.
Requisites
Prerequisites:
ECE 2035 (Min. Grade: C) or ECE 2036 (Min. Grade: C) or CS 2110 (Min. Grade: C) or CS 2261 (Min. Grade: C)
Restrictions:
Must be enrolled in one of the following Campuses: Georgia Tech-Atlanta * (A)
All Instructors
This total includes data from semesters with unknown instructors
Aaron Lanterman
6 terms from Summer 2020 to Summer 2025
Summer 2025
Summer 2024
Summer 2023
Summer 2022
Summer 2021
Summer 2020
Website Lead
Buzz Grades is maintained by Donghyun "Vince" Kim · Data: LITE (2016-2025), Course Catalog & OSCAR
Copyright
2025 Donghyun Kim, Buzz Grades
·